Let's just hope the main game lives up to the hype when it releases some time in 2022. The fact it can still ramp up excitement is a testament to the art style and gameplay we've seen so far. Little Devil Inside comes away from State of Play as the most unique game showcased despite little being known about what it's actually about. Outside of these details, we still don't know a whole lot, but I like it that way. We also know that Billy is a 19th-century adventurer-for-hire who travels around the world exploring supernatural phenomena while trying to survive, with the overall aim being to fill an encyclopedia of sorts of creatures and occurrences. There's no fast travel in Little Devil Inside but, from what we've seen, exploring and traveling appear to be part of the fun. Following the event, a PlayStation Blog post explained that, regardless of the mission at hand, Billy will be able to explore the world map either on foot, on mule, in vehicles, or on a train. While the trailers have been somewhat confusing but brilliant, outside of State of Play there has been some light shed on Little Devil Inside. It's utterly bizarre and, as someone who is usually pretty invested in the narrative, I don't even care what the story is - I just want to jump into this gothic, occasionally miniature world. The trailer moves quite quickly after that, not telling us too much but revealing sandy and snow-clad worlds, a cooking feature, and. We then cut to Billy fighting angry marshmallows that look like they've swallowed a bunch of magician scarves, with the narrator telling us that, since the mansion incident, stuff like this keeps happening to Billy - poor Billy. The trailer quickly moves on after that, but that moment appears to be the kick-off of the story. We see this as Billy goes to the mansion, which simply screams "horror movie", with tight-angled views and tentacle-like scribbles across the wall, before being tricked by what seems to be the owner who pushed him into a pool with a monster. The aesthetic overall is beautifully niche, adding a wholesomeness to a game that seems to embrace its dark side too. Instead, it appears to adopt a more real-time third-person gameplay view, which in itself is also unique, with the characters looking almost figurine-like. The main gameplay isn't like this though. So in April 2015, after several years of putting together a pre-alpha prototype, Little Devil Inside’s pre-alpha trailer was submitted on what became a very successful. Billy can interact with the other large (in comparison to the other elements of the world) people and encounters he comes across, with the trailer showing him asking an old lady for directions and trying to move some sheep out of the road. The story goes that attending to daily business and operations became fruitless and after separating ways, Little Devil Inside was conceptualized by our creative director.
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